Flame Beam Attack
Homing Magic Missiles (Updated)

These are some of the additional effects that I have worked on in my spare time. Whenever I’m working on a new effect, there’s often a specific goal in mind and an area I’m aiming to improve in whether it be shaders, timing of effects, incorporating functionality via Blueprint, or learning new software such as Niagara and Houdini.

(Note: Gifs may take some time to load)

Blue Magical Fire
Healing Aura
Vertex Position Bounce
Glitch Post Processing Effect
Ice AOE Spell Cast
Rain Clouds