Flame Beam Attack (Unreal)
Homing Magic Missiles (Unreal)

These are some of the additional effects that I have worked on in my spare time. Whenever I’m working on a new effect, there’s often a specific goal in mind and an area I’m aiming to improve in whether it be shaders, timing of effects, incorporating functionality via scripts or Blueprint, or learning new software such as Niagara.

(Note: Gifs may take some time to load)

Blue Magical Fire (Unity)
Glitch Post Processing Effect (Unreal)
Healing Aura (Unreal)
Vertex Position Bounce (Unity)
Portal (Unreal, Art by Adam Paquette)
ToonExplosion (Unity)
Ice AOE Spell Cast (Unreal)
Rain Clouds (Unreal)